Clockmaker – Alchemist’s Laboratory – Part 1 – Bonus Level 11 – 15 Gameplay

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Clockmaker - Alchemist's Laboratory - Part 1 - Bonus Level 11 - 15 Gameplay

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Clockmaker - Alchemist's Laboratory - Part 1 - Bonus Level 11 - 15 Gameplay
Bonus Level 11
Bonus Level 12
Bonus Level 13
Bonus Level 14
Bonus Level 15

Clockmaker - Alchemist's Laboratory - Part 1 - Bonus Level 11 - 15 - Introduction to the bonus level 11

Charlie: The potion recipe has a list of ingredients. A dried fern flower, a black pearl, Mandragora extract...

Leo: Nothing from this list is here! There are some other bottles in the places where these should be. Someone took the ingredients!

Charlie: What if it was the Alchemist himself? I wish we could meet him! Just imagine what a good grade I would get if I brought a real alchemist to class!

Uncle: It's still not clear what is going on here. Let's check the bookshelf. Perhaps we'll find some answers among the books..

Clockmaker - Alchemist's Laboratory - Part 1 - Bonus Level 11 - 15 - Introduction to the bonus level 14

Uncle: I found a page from the alchemist's book on the floor. "If you add the ingredients in reverse order, you'll get a potion that does not cure time, but stops it."

Leo: So someone knows how to make a potion that can damage time... And they already have all the ingredients!

Uncle: I only know one person who would want to damage time. I think the Clockmaker is involved in this!

Leo: If that is so, then we must stop im! There should be something among the books on the bookshelf that will help us!

Clockmaker - Alchemist's Laboratory - Part 1 - Bonus Level 11 - 15 - Introduction to the bonus level 16

Charlie: Alchemists used advanced instruments to make their potions: special ovens, vessels, pipes, and magic circles.

Uncle: All the equipment here looks untouched. I think the alchemist had a second lab!

Leo: Which means we have to find it!

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